Friday, June 3, 2011

Freak Factory

Check this out:
Freak Factory


This article talks about how to survive in and maintain a good career and create allies in your workspace. It goes on to talk about how we should not attack people's weaknesses, but find the strength that is hidden inside their apparently negative characteristics. It talks about two problems: The Performance Problem and the Perspective Problem. Here are three of the nine ways I believed to be most helpful witch these problems.


STrATeGY #1: Awareness

We need to know what is wrong with our employees so that we will know what is right with them. Weaknesses are important clues to strengths. If we are aware then we become less likely to make a mistake. I believe that not having any distractions around yourself helps you focus more easily and accomplish your work. Having awareness helps us make positive influential decisions because we are aware and knowledgeable of the situations we find ourselves in.

STrATeGY #2: Appreciation

We need acknowledge that there is nothing wrong with our employees. What appear to be weak- nesses are actually strengths in disguise. We all must appreciate the people we work with. Yes, every once and awhile your co-workers will get on your nerves but we have to tough it out. No matter where you work each person brings a certain unique way of their own to help and accomplish the main goal of what everyone is working towards. If we appreciate even the tiniest things it will make your job and everyone else's' job go much faster and smoother.

STrATeGY #4: Adaptation

We need to help employees freak out instead of trying to force them to fit in. Eventually everyone will adapt to their job. it is their new lifestyle at least for the time being. If we as co-workers or managers help out the newbs then work becomes fun. When everybody is adapted to the same work environment and know the same things there is no room for selfishness and argument. Adaptation is a key way to making a job run smoothly. Why not help out new employees at least to keep everyone comfortable.


MY VIeWs On THe CrEATiVE PrOCeSS:


During the creative process I found that my strengths where in the design and the creation of mine and my group's projects. Designing was definitely a fun job and I discovered I really had a passion for it. I was strong in that I could make the projects look visually appealing and somewhat interactive for the audience. My weaknesses in the creative process is the pre production brainstorming and idea making. I am not very creative when i brainstorm and end up going off similar things I have seen in the past. What I realized is that if some comes up with the idea and writes the script I can take it and make it come to life and and make it shine.

Collapsus

Check this out:
http://www.collapsus.com/

AUDIO NOT WORKING
Collapsus is a story that explains how our world is becoming hard to main and produce energy. It is dying and this documentary predicts what the future will be like in the idea that energy resources dwindle. It is a very clever video in that it is all animated drawing/painting and the audio of background sounds and dialogue is inserted under the images. Trans-media is "the art of conveying messages themes or storylines to mass audiences through the artful and well planned use of multiple media platforms." This documentary does a phenomenal job of keeping the viewer interested and engaged. I personally thought it was a very unique way to explain an idea. I would love to watch all news and conspiracy theories in this context. They really help me understand and not loose interest by staring at text on a white page.

GameDesign Reflection

I believe we did a great job on our game design for "Abduction". What we did that most other groups didn't was to show actual video clips of other games that would give our audience a good representation and understanding of our game design better. I thought our weak point in explaining the game was talking about the controls. We did not get very specific with what each button would do or how exactly the characters would move. So overall, the presentation I thought, was well thought out had many visuals and helped the audience grasp our design concept and actually convince them that this would be an amazing game to play.

I think when talking about game design, goals, are the easiest to explain because they tell the gamer what needs accomplished. The goal is your main objective and the ultimate ending to the game. Sometimes there can ever be sub-goals but for the main part they are the easiest to give to the gamer. Mechanics for games, on the other hand, are often quite difficult to explain. Often time with different game consoles there are a combination of buttons that much be pressed in order to make the character on screen move. Then it is also hard to explain the mechanics of a game because they differ from console to console.

Wednesday, May 25, 2011

Superhero (Superpower)

                                  Nightcrawler (From Marvel Comics X-Men)


                                      AUDIO of Superpower/Superhero

Monday, May 23, 2011

Hero/Villain Animation


HERO

                                                                           VILLAIN

Thursday, May 19, 2011

Video Joke Film




My Group's Video #1


Other Group Video #2




The two video both do a great job in portraying the main idea of the joke. Two things I want to focus on the most in the contrast and affinity of lines and movement.
In video #1 visual lines are created when the kid playing with the train slides the train in front of the camera. Line are also made when the mom tells the kid to go to his room. she points with the washing wand and it creates a visual line towards the child. In the second video lines are presented to frame the characters. Often the objects on the the screen in the foreground and background are framing the actor and help focus the attention on him or her. 


Both videos to a great job with visual lines and uniquely use them in different ways.
In video #1 the use of movement is apparent when they do the flashback scene. This helps the viewer stay in chronological order with how the kid developed the bad language. The montage moves from scene to scene clearly and helps in the movement of quick character development. In the second video the use of movement is clearly shown when the husband is at the dining room table with the blind fold on. The cuts between the wife and the husband help to audience understand that she is preparing a surprise for him. Both films entirely use precise movement to keep a consistency throughout the entirety of the film. 




Overall, the editing and framing of both videos were great. The framing composition and transitions made for clean cuts and a clear outcome. 

Sunday, May 15, 2011

Video Game Critique



here is my audio critique on the lighting in the video game...


Tuesday, May 3, 2011

Critiquing My Favorite Movie Scene

Click link to watch movie clip...
The Hangover (Baby Scene)

Audio critique below...


Reimagining Visual Framing

Reframed Image


Original Image by Salvador Dali 

I chose to manipulate an image by Salvador Dali. I find this image to be very interesting in that is represents a sense of fear in the unknown. The man is located in the bottom left corner holding a cross high into the air as if he is trying to ward off the unusually long-legged elephants. In the photo and the manipulation it is easy to tell a difference in visual intensity, the rule of thirds, and depth cues.

The photo by Dali contains much visual intensity. The white horse is the dominant focus of the photo with three elephants following close behind and another elephant off in the distance. The man in the corner is much smaller than then the animals and he is normal in figure. The animals however have elongated legs and are carrying unusual objects on their backs. This visual intensity displayed in this image grabs your attention from the start and immediately draws you in.

In the image there is also in obvious sense of depth. The man is located in the left foreground of the image and the elephants and located father back with the lone elephant even further back in the distance. The use of light also helps revel depth cues with the dark more contrasting colors towards the front and the lighter pastel colors in the back.

The rule of thirds is used perfectly in this image.  It is easy to see that Dali’s artwork can be divided into three separate sections. If you were to draw three lines evenly across the image the first section would contain the man holding the cross. The second section would me of the three elephants and horse, and the third section would be of the clouds and the lone elephant in the distance.

I chose to reframe the image to that of just the man kneeling holding the cross in the air. By doing this, the image looses its visual intensity as a whole but focuses on the man and his actions. Because the image is reframed on just the man we can’t hypothesize any explanation for his actions. You feel a sense of loneness and wonder. There is also less depth in the reframed image. Instead of three layers of depth we only get two, the man and the horizon. The rule of thirds still applies in the reframing including the man, cross, then the sky.

Sunday, April 24, 2011

Music/Song Project




Brainwashed

In the article, Brainwashed, by Seth Godin talks about how we as artists, students, adults, go about our decision making process. The article talks much about how we are influenced and driven to make choices. One of the sections in the article is titled, Acknowledging the Lizard. The section talks about how we as artists sometimes hide i creativity and ideas when we believe that it will not be accepted or liked. It tells us that we have a little part in our brains that protect us from rejection but also dishes out our anger. It is true that when we feel our ideas are ostracized we tend to give up on it and try something else. This limits are creativity and if we fight past the "lizard" part of our conscious we can establish and carry out our creative ideas without the feeling of rejection.
"The risk the artist takes is that you might ... actually laugh at the effort. And it’s taking these risks that leads us to get rewarded."
Another section titled, Ship, talks about how we must take initiative to make out ideas public. Yes, a lot of the time we want to hold back because we are afraid to fail but that is part of the creative process. We must acquire the skills to make are decisions, carry them out, and get things done. What we have is what other people will seek out.


This article relates perfectly to this blogging activity. As we create projects in class we post them to all blogs for all the other media labs to see and hear. Theses blogs cut open out veins and put a piece of ourselves on display for others to critique and comment. A big part of this blogging is having the "lizard" brain. We must be brave and put our work on display and not be afraid to laugh at ourself or even fail. These exercised discussed in this article will help us become better media majors and stronger artists as well as students. It is all part of learning and applying the creative process.

Tuesday, April 19, 2011

Critiques of Soundscapes


Below are the links to three different groups soundscapes from other media 203 labs that I critiqued. The emotions include frustration, rage, and jealousy. 





Exploration of Cover Songs


King Harvest in 1973 released, “Dancing In The Moonlight” and it was not obviously till Toploader in 1999 covered the song did I hear it. I used to listen the song on repeat on my mp3 player for hours. It was such a catchy song and had an amazingly catchy beat. It was not till my dad heard me listening to it that I knew it was a cover of an earlier version. My dad said he used to listen to a different version of “Dancing In The Moonlight” when he was younger by King Harvest. Both versions of the songs contain the same exact lyrics so there is no difference in that aspect of the song. However the melody of the music is quite different between the two.  Both songs each have uniqueness to their intros where the King Harvest version is being played softly by a piano with a maraca shaking in the background while the Toploader version is in a higher pitch played by a synthesizer. Both songs have a consistent tempo and speed that remains constant throughout the song. Both are played at the same tempo although is may seem as thought the Toploader version is moving faster. The rhythm is just more intense. There is more instrumentation in the Toplaoder version obviously because of the new developments in music by the 1990’s. In the King Harvest version the drum score is very simplistic while in the other version there is more of a complex drumming beat. Both songs are extremely engaging in the way hey are composed they are just unique in their own ways. The King Harvest version has a more classical feel whereas the other version is much more R&B contemporary. The Toploader version is definitely has a high intensity and more tonal timbre.  The King Harvest version is more laid back with more of a laid back, easy going feeling being felt. I find both songs equally entertaining but it I had to choose one over the other I would pick, “Dancing In The Moonlight” by Toploader. Being the first version of the song that I heard for me it feels like the “original” to me.  Comparing the two songs one after the other though, I found myself liking the groove of the Toploader version better. It is more of a current rendition and easier to relate to with this current generation. The drum score in most songs is the key component to my liking of a song and Toploader does a great job with theirs. I constantly find myself wanting to get up and dance and sing to the song every time I listen to it. King Harvest’s version is not bad by any means but when I listen to it I feel like relaxing. I just prefer the version that is more upbeat and a bit more engaging. 



Sunday, April 17, 2011

Soundscape- Gratitude


Soundscape Project by Mulig and Hicken
These are the pictures that help enforce the mood of gratitude...






Wednesday, April 13, 2011

Inspiring Quote (Finding Your Howl)

I

Monday, April 11, 2011

Finding Your Howl

Jonathan Flaum’s story, Finding Your Howl, tells the tale of a red wolf in search of his instinctual habits. Being is captivity for quite sometime a pack of red wolves were released into the wild to regenerate the red wolf habitat. The wolves seemed to be doing all right except for the fact that they forgot how to howl. With the ability to howl there is no way to establish a leader for the pack. Flaum’s story goes on to tell how one specific wolf, Mumon, was determined to discover his ability to howl. With help of his other instinctual habits to hunt he meets a deer that tells him his howl is within him, and that he must listen because if he wants it enough it will be there. Mumon takes the deer’s advice then proceeds to attack and eat him. Eventually Mumon is confronted with a hunter, he is shot, and from the wound he realizes he had his howl all along and that through his perseverance, trust in instinct and help from those along the way he can breakout of captivity and have freedom in the wild.

Audio Blog
One of my favorite quotes, "I’m not telling you it is going to be easy—I’m telling you it’s going to be worth it"
--Art Williams

Thursday, April 7, 2011

14 Ways to Get Breakthrough Ideas

Ditkoff’s article, 14 Ways to Get Breakthrough Ideas, talks mainly about ways to be innovative and creative. He gives suggestions on how to approach ideas without bias and with a original edge. Ditkoff offers fourteen different ways for people to approach thoughts with in order for one to become an aspiring innovator.

1.     Follow Your Fascination-
Ditkoff suggests that following your fascination is nature’s way of getting your creative attention. If you become familiar with new fascinations they can to an extent inspire to generate new ideas, which in turn, can possibly become your best.

2.    Immerse-
In this section Ditkoff is telling us to stop multitasking and letting multiple activities take over your life. One must find some that’s fascinates them and immerse themselves completely in that activity. Don’t let anything else bother you become one with your project/idea and focus on it until its completed. Don’t give into distractions. Good Suggestion- with all the distractions in college life if is good to pick one activity to immerse yourself in. join a club or organization and focus your time on it. Find something you love to do to help you free your mind.

3.     Tolerate Ambiguity-
Don’t stop to develop your ideas. People may call you out or put you down but if you tolerate ambiguity nothing can keep you from failing.  You will never succeed if you give up so keep going.

4.    Make New Connections-
When creating new ideas never seize to make connections between multiple ideas. Who knows maybe some new idea will come from combining the two or three together. Good Suggestion- Making connections between ideas are a great way to come across new creative thoughts.  Making connections in everyday life can help you understand new complex ideas.

5.     Fantasize-
Ditkoff suggests that fantasy is what generates ideas. After childhood most of us stop fantasizing but we shouldn’t. Sometime by fantasizing we discover something fantastic.

6.     Define The Right Challenge-
Stay focused! Don’t let things distract and frustrate you. Make a game plan and figure out an approach to expanding upon your idea.

7.     Listen To Your Subconscious-
Ditkoff tells us not to give up on our ideas. Sometimes the mind becomes exhausted and when we take a break from our idea in our conscious mind our subconscious takes over. With time our subconscious can offer us a breakthrough, which is just what is needed to keep on developing.

8.     Take a Break-
Sometimes when we become so obsessed with an idea or project in consumes the project and it becomes annoying or difficult. Don’t forget to take a break and walk away. It’s not good to stress yourself out.

9.     Notice and Challenge Existing Patterns and Trends-
Keep your eyes open! Don’t forget that old neglected ideas and create new ones. Just because ideas did not work out for one project in the past doesn’t mean that wont be useful in the future.

10.   Hang Out With Diverse Groups of People-
You need to breakout of your comfort zone. Hang out with a new group of people, maybe the oddballs, and the jocks, the art freaks. This will help you develop new innovative ideas and outlooks on the creative process. Good Suggestion- by immersing yourself in diverse groups it is easier to form non-bias ideas. It is easy to incorporate this into everyday life especially at a college institution.

11. Brainstorm-
Think for yourself. Communicate in your mind. Some of the best ideas come from brainstorming. Whether you do it alone or with others, devoting time to thought helps clear the brain and help if focus on the topic at hand.

12. Look For Happy Accidents-
When creating your project go into it with an open mind. Let go of your expectations and assumptions. You never know maybe some great could come of a simple mistake.

13. Use Creative Thinking Techniques-
Don’t forget to always look at your ideas in a different perspective. Discover new ways to think creatively. There are many great websites that offer fantastic creative thinking suggestions.

14. Suspend Logic-
Ditkoff suggests that we stop taking things so practically and try to feel things. If we open our minds to different emotions and suspend logical thinking when can create abstract creative ideas.


Q10. Make a list of ten people (or groups of people) outside of your traditional “posse” who you can spend some time with this month. Who’s first? When?

1. Elders
2.Thespians 
3. Artists
4. Jocks
5. Runners
6. Hipsters
7. LGBT
8. Musicians
9. Geeks
10. International Students

I chose these groups because I fell it will help me become diversified with my ideas and opinions about my ideas and each group will help influence my creative process in an unique way. I would first hang out with the International students so I could develop an understanding for foreign culture. I feel that me being in college now I have the best opportunity to immerse myself into these different groups of people. 

Sunday, April 3, 2011

Who influences you as a Creative Person?

I am a very hands-on creative person. I tend to be more creative behind the camera. I like to entertain and a lot of my creativeness comes from my love of acting and performing. In the past I have been producer of a local newscast talk show that was student run. I gained a love for video production from the very start of high school. I have also been in my shows and musicals throughout high school, which sparked my love for acting. Lorne Michaels (http://en.wikipedia.org/wiki/Lorne_Michaels) is definitely one of the most inspiring comedians and producers in my life. I love the concept of Saturday Night Live that he created because it mixed live comedic acting with current events in pop culture. Lorne Michaels’ position as a writer for the show eventually proceed to a position as executive producer of Saturday Night Live. There is a lot of Text and Subtext found within the show. Many of the times the writers use irony, misdirection, and double entendres when writing sketches. The show is definitely packed full with double entendres, especially sexual innuendos. The skits the actors perform on Saturday Night Live are unique and vigorously entertaining. Lorne’s hard work and involvement with the show really inspires me to become an executive producer of a show in my future.


Another example of an artist that I admire is the work of The Black Eyed Peas; their amazing performing talent is very inspiring especially at this year’s super bowl. Although their singing talent, live may not be the best they are one of the most entertaining groups with a unique appearance. They never seize to amaze the audience with extravagant costumes and set designs. Their music involves a lot of Tension and Release with their songs going from smooth, softer sounding, to loud, electronic, futuristic sounding. A great example that uses tension and release is their new song “The Time (Dirty Bit)”.  The Black Eyed Peas inspire me to create entertaining scenes and camera shots with my cinematography and also use creative audio techniques when selecting music and sounds. They also inspire me to be creative and step outside the box when being creative.



 Another type of media that really inspires me is television shows especially ABC’s Modern Family. As a new hit dramady (hybrid of a drama and comedy) to ABC, Modern Family influences me to use comedy in my films. I found that shows like this make me want to produce and direct dramas and comedies. I find this genre the most entertaining. In Modern Family the plot is often Active or Didactic meaning that the audience often makes up there own minds about the context although sometimes, through confessionals, the actors tell us what to think specifically. Being active and sometimes didactic give the show a unique twist that most other television shows do not have. It attracts audience members because they never know what exactly the actors are thinking. This show is definitely influential to my hopeful future in comedic television.